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SC_getRayCount

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SYNTAX<BR>

    SC_getRayCount ()

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        returns: the number of ray casting checks that have been done since this command was last called.<br>
<br>
	useful if you want to check how much work the collision system is doing,<br>
	for example calling this command once per sync will tell you how many<br>
	ray cast checks you are doing per game cycle.<br>
	Calling this command resets this count to 0.<br>


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RELATED INFO<BR>
<a href="..\Collision.htm">Collision Commands Menu<BR>
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